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Pro Tip: The "Acuity" skill culture is a more balanced pursuit than the other cultures. Its sub-cultures are "Cunning," "Prowess," and "Finesse."
The Cunning sub-culture prioritizes Energy and Accuracy. The Prowess sub-culture emphasizes aiming and Accuracy. The Finesse sub-culture emphasizes shooting skills.
Culture: Acuity [Pre-Draw] Advanced skills upgrade automatically. (Toggle skill upgrades) Toggle only: Cunning Prowess Finesse
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Controlled Quickdraw5drawfinesseYou draw your pistol and shoot. This shot gets -22% chance to hit, -4 speed. Cost: 20 energy + 4x(WP).preDraw
Advanced Controlled Quickdraw6drawfinesseYou draw your pistol and shoot. This shot gets -13% chance to hit, -4 speed. Cost: 20 energy + 4x(WP).preDraw
Methodical7schedulefinesseYour quickdraw gets +20% chance to hit and if it hits, causes 2 rounds of stun to opponent. Active for 10 rounds. Cost: 3 energy.preDraw
Advanced Methodical8schedulefinesseYour quickdraw gets +20% chance to hit and if it hits, causes 2 rounds of stun to opponent. Active for 10 rounds. Cost: 0 energy.preDraw
Ancestral Gift9schedulefinesseYou gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary draw action, which gets +15% chance to hit. Active the next 4 rounds.preDraw
Advanced Ancestral Gift10schedulefinesseYou gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary draw action, which gets +15% chance to hit. Active the next 7 rounds.preDraw
Fancy Talk11voicefinesse+8 energy to you. Opponent loses motion benefits this round. Opponent's hidden actions are canceled.preDraw
Advanced Fancy Talk12voicefinesse+12 energy to you. Opponent loses motion benefits this round. Opponent's hidden actions are canceled.preDraw
Quickdraw Fanshot19drawfinesseYou draw and shoot twice. 1st shot gets -20% chance to hit, 2nd shot gets -20% chance to hit, -5 speed. Cost: 25 energy + 5x(WP).preDraw
Advanced Quickdraw Fanshot20drawfinesseYou draw and shoot twice. 1st shot gets -14% chance to hit, 2nd shot gets -14% chance to hit, -5 speed. Cost: 25 energy + 5x(WP).preDraw
Culture: Acuity [Post-Draw]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Dead Eye3recoverfinesse+25 accuracy to you. +10 draw mark to you. Cost: 10 energy + 2x(WP).postDraw
Advanced Dead Eye4recoverfinesse+30 accuracy to you. +10 draw mark to you. Cost: 10 energy + 2x(WP).postDraw
Fixed Fanshot13shotfinesseYou shoot twice. 1st shot gets +2 speed, 2nd shot gets -7% chance to hit. Cost: 15 energy + 3x(WP).postDraw
Advanced Fixed Fanshot14shotfinesseYou shoot twice. 1st shot gets +4 speed, 2nd shot gets +2 speed. Cost: 15 energy + 3x(WP).postDraw
Full of Powder15schedulefinesseYour fanshots get +11% chance to hit. Active for 14 rounds. Cost: 4 energy.postDraw
Advanced Full of Powder16schedulefinesseYour fanshots get +11% chance to hit. Active for 14 rounds. Cost: 0 energy.postDraw
Dog Soldier17schedulefinesseYour shots get -8 recoil. Active for 9 rounds.postDraw
Advanced Dog Soldier18schedulefinesseYour shots get -8 recoil. Active for 12 rounds.postDraw
Culture: Acuity [Special Availability]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Ground Shot1shotfinesseYou shoot. This shot gets +8% chance to hit. Cost: pistol's WP. Only available when knocked down.down
Advanced Ground Shot2shotfinesseYou shoot. This shot gets +15% chance to hit. Cost: pistol's WP. Only available when knocked down.down