Skill Review PageReturn to Gunfighter Home
Pro Tip: "Basic Skills" are those every duelist begins with. At level 10, most duelists choose to specialize in either a "Guts," "Swagger," or "Acuity" advanced skill path.
These Basic Skills cover most of the general action types used in dueling: focus, motion, voice, draw, rest, stand, shoot, aim, evade, and recover.
Basic Skills: [Pre-Draw Phase]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Staredown0focusNoneYou focus a fierce glare on your opponent. This boosts your accuracy and raises your energy level. But if your opponent "Gestures" (a motion action), it will distract you and negate your Staredown!

+6 accuracy to you. +5 energy to you. For each of your previous focus actions: +2 accuracy to you.
preDraw
Gesture0motionNoneA motion action is a rude or distracting gesture. It costs you energy but boosts your accuracy. If your opponent is trying to focus, it distracts them, negating their turn!

+12 accuracy to you. Opponent loses focus benefits this round. Cost: 6 energy.
preDraw
Taunt0voiceNoneYou use your voice to taunt your enemy. This boosts your energy and if your opponent "Gestures" (a motion action), you negate their turn!

+10 energy to you. Opponent loses motion benefits this round.
preDraw
Draw0drawNoneWhen you're ready and you think you've got your opponent at a disadvantage, you draw your weapon! A "draw" action costs you energy and (of course) brings your gun into play. Advanced versions let you "quickdraw" (draw and shoot in the same action)!

You draw your pistol! Cost: 10 energy + 2X your pistol's WP.
preDraw
Settle0restNoneYou settle yourself (rest), gathering your strength and fortitude. This boosts your energy level.

+7 energy to you.
always
Stand0standNoneYou stand back up. Obviously, this is only something you do if an opponent's shot has knocked you down!

You stand back up. Cost: 10 energy.
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Basic Skills: [Post-Draw Phase]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Shoot0shotNoneYou shoot your weapon! This costs energy. The recoil also kicks down your accuracy. A solid hit can knock your opponent down!

You shoot! Cost: 5 energy + your pistol's weight penalty (WP) value.
postDraw
Aim0aimingNone+12 accuracy to you. For each of your previous aim actions: +4 accuracy to you.postDraw
Recover0recoverNoneIn the round after you shoot, you can "recover" from the pistol's recoil to bring your gun back on target, increasing your accuracy but expending energy.

+30 accuracy to you. Cost: 10 energy + your pistol's WP (x2).
postDraw
Reload0consumeNoneYou reload your pistol. Adding bullets back into the cylinder.

You gain bullets equal to your pistol's reload rate. Cost: pistol's WP.
postDraw
Dodge0evadeNoneIf you think your opponent is going to shoot, you can try to dodge his shot, perhaps making him waste bullets and energy. Of course, if he doesn't shoot, you wasted YOUR turn and energy!

Opponent's shots this round get: -50% chance to hit. If opponent shoots this round, you gain your primary aim (or focus) action. Cost: 5 energy and decreases Aim.
standing
Stand0standNoneIf you get knocked down by an opponent's shot, you can stand back up. In more advanced versions, your stand can also be a dodge or grant other benefits.

You stand back up. Cost: 10 energy.
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