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Pro Tip: The "Acuity" skill culture is a more balanced pursuit than the other cultures. Its sub-cultures are "Cunning," "Prowess," and "Finesse."
The Cunning sub-culture prioritizes Energy and Accuracy. The Prowess sub-culture emphasizes aiming and Accuracy. The Finesse sub-culture emphasizes shooting skills.
Culture: Acuity [Pre-Draw] Advanced skills upgrade automatically. (Toggle skill upgrades) Toggle only: Cunning Prowess Finesse
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Steady Hand1focusprowess+8 accuracy to you. For each of your previous focus actions, +4 accuracy to you.preDraw
Advanced Steady Hand2focusprowess+9 accuracy to you. For each of your previous focus actions, +5 accuracy to you.preDraw
Controlled Quickdraw5drawfinesseYou draw your pistol and shoot. This shot gets -22% chance to hit, -4 speed. Cost: 20 energy + 4x(WP).preDraw
Advanced Controlled Quickdraw6drawfinesseYou draw your pistol and shoot. This shot gets -13% chance to hit, -4 speed. Cost: 20 energy + 4x(WP).preDraw
Methodical7schedulefinesseYour quickdraw gets +20% chance to hit and if it hits, causes 2 rounds of stun to opponent. Active for 10 rounds. Cost: 3 energy.preDraw
Advanced Methodical8schedulefinesseYour quickdraw gets +20% chance to hit and if it hits, causes 2 rounds of stun to opponent. Active for 10 rounds. Cost: 0 energy.preDraw
Ancestral Gift9schedulefinesseYou gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary draw action, which gets +15% chance to hit. Active the next 4 rounds.preDraw
Even Timbre9voiceprowess+8 energy to you. Opponent loses motion benefits this round. If opponent motions this round, +10 accuracy to you.preDraw
Shoe Shine9motioncunning+10 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, -5 energy to opponent. Cost: 7 energy.preDraw
Advanced Ancestral Gift10schedulefinesseYou gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary draw action, which gets +15% chance to hit. Active the next 7 rounds.preDraw
Advanced Even Timbre10voiceprowess+10 energy to you. Opponent loses motion benefits this round. If opponent motions this round, +13 accuracy to you.preDraw
Advanced Shoe Shine10motioncunning+12 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, -6 energy to opponent. Cost: 7 energy.preDraw
Fancy Talk11voicefinesse+8 energy to you. Opponent loses motion benefits this round. Opponent's hidden actions are canceled.preDraw
Advanced Fancy Talk12voicefinesse+12 energy to you. Opponent loses motion benefits this round. Opponent's hidden actions are canceled.preDraw
Silver Tongue15voicecunning+8 energy to you. Opponent loses motion benefits this round. If opponent motions this round  opponent's predraw actions get +1 cost.preDraw
Advanced Silver Tongue16voicecunning+12 energy to you. Opponent loses motion benefits this round. If opponent motions this round  opponent's predraw actions get +1 cost.preDraw
Head Feint19motioncunning+10 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, 1 round of stun to opponent. Cost: 7 energy.preDraw
Quickdraw Fanshot19drawfinesseYou draw and shoot twice. 1st shot gets -20% chance to hit, 2nd shot gets -20% chance to hit, -5 speed. Cost: 25 energy + 5x(WP).preDraw
Advanced Head Feint20motioncunning+12 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, 1 round of stun to opponent. Cost: 5 energy.preDraw
Advanced Quickdraw Fanshot20drawfinesseYou draw and shoot twice. 1st shot gets -14% chance to hit, 2nd shot gets -14% chance to hit, -5 speed. Cost: 25 energy + 5x(WP).preDraw
Culture: Acuity [Post-Draw]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Nervous Tic1aimingcunning+8 accuracy to you. -2 energy to opponent. For each of your previous aim actions, +4 accuracy to you.postDraw
Advanced Nervous Tic2aimingcunning+10 accuracy to you. -3 energy to opponent. For each of your previous aim actions, +4 accuracy to you.postDraw
Dead Eye3recoverfinesse+25 accuracy to you. +10 draw mark to you. Cost: 10 energy + 2x(WP).postDraw
Eagle Eye3aimingprowess+12 accuracy to you. For each of your previous aim actions, +5 accuracy to you.postDraw
Advanced Dead Eye4recoverfinesse+30 accuracy to you. +10 draw mark to you. Cost: 10 energy + 2x(WP).postDraw
Advanced Eagle Eye4aimingprowess+16 accuracy to you. For each of your previous aim actions, +5 accuracy to you.postDraw
Constriction5schedulecunningWhenever you shoot, -3 energy to opponent. Active for 10 rounds.postDraw
Crackerjack5scheduleprowessYour shots get +12 speed. Active for 10 rounds.postDraw
Advanced Constriction6schedulecunningWhenever you shoot, -3 energy to opponent. Active for 12 rounds.postDraw
Advanced Crackerjack6scheduleprowessYour shots get 12 speed. Active for 12 rounds.postDraw
Fixed Fanshot13shotfinesseYou shoot twice. 1st shot gets +2 speed, 2nd shot gets -7% chance to hit. Cost: 15 energy + 3x(WP).postDraw
Man Hunter13aimingprowess+12 accuracy to you. If opponent's skill culture is Swagger, 3 damage to opponent.postDraw
Advanced Fixed Fanshot14shotfinesseYou shoot twice. 1st shot gets +4 speed, 2nd shot gets +2 speed. Cost: 15 energy + 3x(WP).postDraw
Advanced Man Hunter14aimingprowess+18 accuracy to you. If opponent's skill culture is Swagger, 3 damage to opponent.postDraw
Full of Powder15schedulefinesseYour fanshots get +11% chance to hit. Active for 14 rounds. Cost: 4 energy.postDraw
Well-Heeled15recoverprowess+40 accuracy to you. Cost: 15 energy + 3x(WP).postDraw
Advanced Full of Powder16schedulefinesseYour fanshots get +11% chance to hit. Active for 14 rounds. Cost: 0 energy.postDraw
Advanced Well-Heeled16recoverprowess+45 accuracy to you. Cost: 15 energy + 3x(WP).postDraw
Dog Soldier17schedulefinesseYour shots get -8 recoil. Active for 9 rounds.postDraw
Advanced Dog Soldier18schedulefinesseYour shots get -8 recoil. Active for 12 rounds.postDraw
True Shot19aimingprowess+12 accuracy to you. For each of your previous aim actions, +8 accuracy to you.postDraw
Advanced True Shot20aimingprowess+18 accuracy to you. For each of your previous aim actions, +8 accuracy to you.postDraw
Culture: Acuity [Special Availability]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Ground Shot1shotfinesseYou shoot. This shot gets +8% chance to hit. Cost: pistol's WP. Only available when knocked down.down
Advanced Ground Shot2shotfinesseYou shoot. This shot gets +15% chance to hit. Cost: pistol's WP. Only available when knocked down.down
No Rest for the Wicked3schedulecunningWhenever opponent rests, -2 energy to opponent. Active for 8 rounds.standing
Advanced No Rest for the Wicked4schedulecunningWhenever opponent rests, -2 energy to opponent. Active for 10 rounds.standing
Duck Walk7evadeprowessOpponent's shots this round get -50% chance to hit. If opponent shoots this round and misses, -27 accuracy to opponent. Cost: 10 accuracy, more if used consecutively in sequential rounds.standing
Slight Turn7evadecunningOpponent's shots this round get -45% chance to hit. If opponent shoots this round and misses, 2 rounds of stun to opponent. Cost: pistol's WP and decreases Aim.standing
Advanced Duck Walk8evadeprowessOpponent's shots this round get -70% chance to hit. If opponent shoots this round and misses, -27 accuracy to opponent. Cost: 10 accuracy, more if used consecutively in sequential rounds.standing
Advanced Slight Turn8evadecunningOpponent's shots this round get -60% chance to hit. If opponent shoots this round and misses, 2 rounds of stun to opponent. Cost: pistol's WP and decreases Aim.standing
Eastern Discipline11restcunning+5 energy to you. If opponent's skill culture is Guts, opponent's shots for the rest of game get +1 cost.standing
Verdadero Vaquero11scheduleprowessEach round, +2 Resolve to you, -2 accuracy to you. Active for 10 rounds.standing
Advanced Eastern Discipline12restcunning+8 energy to you. If opponent's skill culture is Guts, opponent's shots for the rest of game get +1 cost.standing
Advanced Verdadero Vaquero12scheduleprowessEach round, +2 Resolve to you, -2 accuracy to you. Active for 12 rounds.standing
Sweet-Smelling13schedulecunningOpponent's shots get +6 cost. Active for 7 rounds.standing
Advanced Sweet-Smelling14schedulecunningOpponent's shots get +6 cost. Active for 9 rounds.standing
Slippery Move17evadeprowessOpponent's shots this round get -55% chance to hit. If opponent shoots this round you gain your primary aim (or focus) action twice. Cost: 5 energy + (WP) and decreases Aim.standing
Wily Twist17evadecunningOpponent's shots this round get -50% chance to hit. If opponent shoots this round they cannot recover and you gain your primary aim (or focus) action. Cost: pistol's WP and decreases Aim.standing
Advanced Slippery Move18evadeprowessOpponent's shots this round get -70% chance to hit. If opponent shoots this round you gain your primary aim (or focus) action twice. Cost: 5 energy + (WP) and decreases Aim.standing
Advanced Wily Twist18evadecunningOpponent's shots this round get -70% chance to hit. If opponent shoots this round they cannot recover and you gain your primary aim (or focus) action. Cost: pistol's WP and decreases Aim.standing