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Pro Tip: The "Acuity" skill culture is a more balanced pursuit than the other cultures. Its sub-cultures are "Cunning," "Prowess," and "Finesse."
The Cunning sub-culture prioritizes Energy and Accuracy. The Prowess sub-culture emphasizes aiming and Accuracy. The Finesse sub-culture emphasizes shooting skills.
Culture: Acuity [Pre-Draw] Advanced skills upgrade automatically. (Toggle skill upgrades) Toggle only: Cunning Prowess Finesse
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Shoe Shine9motioncunning+10 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, -5 energy to opponent. Cost: 7 energy.preDraw
Advanced Shoe Shine10motioncunning+12 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, -6 energy to opponent. Cost: 7 energy.preDraw
Silver Tongue15voicecunning+8 energy to you. Opponent loses motion benefits this round. If opponent motions this round  opponent's predraw actions get +1 cost.preDraw
Advanced Silver Tongue16voicecunning+12 energy to you. Opponent loses motion benefits this round. If opponent motions this round  opponent's predraw actions get +1 cost.preDraw
Head Feint19motioncunning+10 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, 1 round of stun to opponent. Cost: 7 energy.preDraw
Advanced Head Feint20motioncunning+12 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round, 1 round of stun to opponent. Cost: 5 energy.preDraw
Culture: Acuity [Post-Draw]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Nervous Tic1aimingcunning+8 accuracy to you. -2 energy to opponent. For each of your previous aim actions, +4 accuracy to you.postDraw
Advanced Nervous Tic2aimingcunning+10 accuracy to you. -3 energy to opponent. For each of your previous aim actions, +4 accuracy to you.postDraw
Constriction5schedulecunningWhenever you shoot, -3 energy to opponent. Active for 10 rounds.postDraw
Advanced Constriction6schedulecunningWhenever you shoot, -3 energy to opponent. Active for 12 rounds.postDraw
Culture: Acuity [Special Availability]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
No Rest for the Wicked3schedulecunningWhenever opponent rests, -2 energy to opponent. Active for 8 rounds.standing
Advanced No Rest for the Wicked4schedulecunningWhenever opponent rests, -2 energy to opponent. Active for 10 rounds.standing
Slight Turn7evadecunningOpponent's shots this round get -45% chance to hit. If opponent shoots this round and misses, 2 rounds of stun to opponent. Cost: pistol's WP and decreases Aim.standing
Advanced Slight Turn8evadecunningOpponent's shots this round get -60% chance to hit. If opponent shoots this round and misses, 2 rounds of stun to opponent. Cost: pistol's WP and decreases Aim.standing
Eastern Discipline11restcunning+5 energy to you. If opponent's skill culture is Guts, opponent's shots for the rest of game get +1 cost.standing
Advanced Eastern Discipline12restcunning+8 energy to you. If opponent's skill culture is Guts, opponent's shots for the rest of game get +1 cost.standing
Sweet-Smelling13schedulecunningOpponent's shots get +6 cost. Active for 7 rounds.standing
Advanced Sweet-Smelling14schedulecunningOpponent's shots get +6 cost. Active for 9 rounds.standing
Wily Twist17evadecunningOpponent's shots this round get -50% chance to hit. If opponent shoots this round they cannot recover and you gain your primary aim (or focus) action. Cost: pistol's WP and decreases Aim.standing
Advanced Wily Twist18evadecunningOpponent's shots this round get -70% chance to hit. If opponent shoots this round they cannot recover and you gain your primary aim (or focus) action. Cost: pistol's WP and decreases Aim.standing