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Pro Tip: The "Guts" skill culture maximizes your Resolve benefits. Its sub-cultures are "Resistance," "Stamina," and "Courage."
The Resistance sub-culture emphasizes Resolve. The Stamina sub-culture emphasizes Energy. The Courage sub-culture emphasizes Accuracy.
Culture: Guts [Pre-Draw] Advanced skills upgrade automatically. (Toggle skill upgrades) Toggle only: Resistance Stamina Courage
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Rebalance1motioncourage+10 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round reset their focus sequence. Cost: 7 energy.preDraw
Weathered Stare1focusstamina+5 accuracy to you. +6 energy to you. For each of your previous focus actions: +2 accuracy to you.preDraw
Advanced Rebalance2motioncourage+12 accuracy to you. Opponent loses focus benefits this round. If opponent focuses this round reset their focus sequence. Cost: 7 energy.preDraw
Advanced Weathered Stare2focusstamina+5 accuracy to you. +7 energy to you. For each of your previous focus actions: +3 accuracy to you.preDraw
Decisive Quickdraw5drawcourageYou draw your pistol and shoot. This shot gets: -32% chance to hit, -7 speed. Cost: 15 energy + 3x(WP).preDraw
Advanced Decisive Quickdraw6drawcourageYou draw your pistol and shoot. This shot gets: -24% chance to hit, -7 speed. Cost: 15 energy + 3x(WP).preDraw
Unflinching7schedulecourageYour quickdraw gets: +12% chance to hit, -10 cost and if it hits: +10 accuracy to you. Active for 10 rounds. Cost: 3 energy.preDraw
Advanced Unflinching8schedulecourageYour quickdraw gets: +12% chance to hit, -10 cost and if it hits: +10 accuracy to you. Active for 10 rounds. This action has no energy cost.preDraw
Cockeyed9schedulecourageYou gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary evade action. Active the next 2 rounds.preDraw
Advanced Cockeyed10schedulecourageYou gain your primary focus action. Hidden: When opponent draws, you automatically counter with your primary evade action. Active the next 4 rounds.preDraw
Rousing Melody11voicestamina+8 energy to you. If opponent has drawn, +5 energy to you. Opponent loses motion benefits this round.preDraw
Veteran's Measure11motionresistance+10 accuracy to you. If opponent has drawn, +5 Resolve to you. Opponent loses focus benefits this round. Cost: 7 energy.preDraw
Advanced Rousing Melody12voicestamina+10 energy to you. If opponent has drawn, +6 energy to you. Opponent loses motion benefits this round.preDraw
Advanced Veteran's Measure12motionresistance+12 accuracy to you. If opponent has drawn, +6 Resolve to you. Opponent loses focus benefits this round. Cost: 7 energy.preDraw
Permanent Scowl13focusstamina+6 accuracy to you. If opponent's skill culture is Acuity, +9 energy to you. For each of your previous focus actions: +2 accuracy to you.preDraw
Advanced Permanent Scowl14focusstamina+6 accuracy to you. If opponent's skill culture is Acuity, +10 energy to you. For each of your previous focus actions: +4 accuracy to you.preDraw
Grave Intentions17focusresistance+6 accuracy to you. +5 energy to you. Your focus sequence is protected this round. For each of your previous focus actions: +2 accuracy.preDraw
Advanced Grave Intentions18focusresistance+6 accuracy to you. +5 energy to you. Your focus sequence is protected this round. For each of your previous focus actions: +5 accuracy.preDraw
Culture: Guts [Post-Draw]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
The Clinch1aimingresistance+8 accuracy to you. +2 Resolve to you. For each of your previous aim actions: +4 accuracy to you.postDraw
Advanced Clinch2aimingresistance+10 accuracy to you. +3 Resolve to you. For each of your previous aim actions: +4 accuracy to you.postDraw
Call upon Grace3restresistance+2 energy to you. +4 Resolve to you.postDraw
Advanced Call upon Grace4restresistance+2 energy to you. +6 Resolve to you.postDraw
Cool-Headed5recoverstamina+25 accuracy to you. Cost: 5 + WP.postDraw
Self Control5scheduleresistanceEach round, +2 Resolve to you. Active for 6 rounds. Cost: 4 energy.postDraw
Advanced Cool-Headed6recoverstamina+30 accuracy to you. Cost: 5 + WP.postDraw
Advanced Self Control6scheduleresistanceEach round, +2 Resolve to you. Active for 7 rounds. Cost: 4 energy.postDraw
Corazon de Bronco9recoverresistance+25 accuracy to you. If opponent's skill culture is Swagger, +15 Resolve to you. Cost: 15 health.postDraw
Advanced Corazon de Bronco10recoverresistance+30 accuracy to you. If opponent's skill culture is Swagger, +15 Resolve to you. Cost: 15 health.postDraw
Steely Nerve11recovercourage+25 accuracy to you. If you are hit this round +22 Resolve to you. Cost: 10 energy + 2x(WP).postDraw
Advanced Steely Nerve12recovercourage+30 accuracy to you. If you are hit this round +22 Resolve to you. Cost: 10 energy + 2x(WP).postDraw
Knuckle Down13aimingresistance+12 accuracy to you. Your aim sequence is protected this round. For each of your previous aim actions: +4 accuracy to you.postDraw
Steady Fanshot13shotcourageYou shoot twice. 2nd shot gets: -15% chance to hit. -6 speed. Cost: 10 + 2x(WP).postDraw
Advanced Knuckle Down14aimingresistance+16 accuracy to you. Your aim sequence is protected this round. For each of your previous aim actions: +5 accuracy to you.postDraw
Advanced Steady Fanshot14shotcourageYou shoot twice. 2nd shot gets: -10% chance to hit. Cost: 10 + 2x(WP).postDraw
Full of Sand15schedulecourageYour fanshots get: -8 cost. Active for 14 rounds. Cost: 4 energy.postDraw
Unmovable15recoverstamina+25 accuracy to you. Cost: pistol's WP.postDraw
Advanced Full of Sand16schedulecourageYour fanshots get: -8 cost. Active for 14 rounds. Cost: 0 energy.postDraw
Advanced Unmovable16recoverstamina+30 accuracy to you. Cost: pistol's WP.postDraw
Culling the Damned19shotcourageYou shoot. If this shot hits, +14 accuracy to you. Cost: 10 energy + 2x(WP).postDraw
Field Surgery19restresistancePut a hot gun-barrel to your wound! +4 energy to you. -1 Bleed.postDraw
Advanced Culling the Damned20shotcourageYou shoot. If this shot hits, +22 accuracy to you. Cost: 10 energy + 2x(WP).postDraw
Advanced Field Surgery20restresistancePut a hot gun-barrel to your wound! +8 energy to you. -1 Bleed.postDraw
Culture: Guts [Special Availability]
Icon Name Rank Skill Type Sub-Culture Description of Actions and Their Effects Availability
Iron Will3schedulestaminaEach round, +2 energy to you. Active for 6 rounds.standing
Righteousness3schedulecourageGrants 1 Energy per round. There is a 34% chance each round of the following: -1 to each of opponent's scheduled action timers. Active for 9 rounds.standing
Advanced Iron Will4schedulestaminaEach round, +2 energy to you. Active for 7 rounds.standing
Advanced Righteousness4schedulecourageGrants 2 Energy per round. There is a 34% chance each round of the following: -1 to each of opponent's scheduled action timers. Active for 11 rounds.standing
Hale & Hardy7restresistance+7 energy to you. This round, you suffer no more than 32 damage from a single shot.always
Home-Cooking7schedulestaminaWhenever you lose Resolve, if enough energy is available, you loose that much energy instead. Active for 4 rounds.standing
Advanced Hale & Hardy8restresistance+7 energy to you. This round, you suffer no more than 25 damage from a single shot.always
Advanced Home-Cooking8schedulestaminaWhenever you lose Resolve, if enough energy is available, you loose that much energy instead. Active for 5 rounds.standing
Breathing Spell9reststamina+8 energy to you.always
Advanced Breathing Spell10reststamina+11 energy to you.always
Pain Killer15scheduleresistanceYou suffer no more than 20 damage from a single shot. Active for 6 rounds. Requires you to have consumed whiskey.standing
Advanced Pain Killer16scheduleresistanceYou suffer no more than 20 damage from a single shot. Active for 8 rounds. Requires you to have consumed whiskey.standing
Horse Hooey17restcourage+6 energy to you. There is a 25% chance that opponent's scheduled actions are canceled.always
Ornery Cuss17standstaminaYou stand back up. +12 accuracy to you. Cost: 8 energy.down
Advanced Horse Hooey18restcourage+6 energy to you. There is a 50% chance that opponent's scheduled actions are canceled.always
Advanced Ornery Cuss18standstaminaYou stand back up. +12 accuracy to you. Cost: 4 energy.down
Battle-Scarred19schedulestaminaEach round, -6 cost to your actions. Active for 4 rounds.standing
Advanced Battle-Scarred20schedulestaminaEach round, -6 cost to your actions. Active for 5 rounds.standing